AoeStats
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Four Lakes

503759404Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 39m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
914
+4
🇺🇸 Celts · United States
733
+9
🇺🇸 Spanish · United States
594
+15
🇨🇳 Chinese · China
691
-13
🇨🇱 Franks · Chile
648
-12
🇺🇸 Spanish · United States
395
-4
Player eAPM Actions Feudal Castle Imperial Opening
36 1,434 11:18 23:04 37:19 ⛏ Fast Castle
26 1,036 14:23 19:54 34:40 ⛏ Fast Castle
16 644 12:27 16:10 ⛏ Fast Castle
16 647 14:24 19:11 ⛏ Fast Castle
15 607 11:35 25:17 ⛏ Fast Castle
14 563 12:11 19:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,030 31,015 1,715 1,310 46,070 51,894
8,865 11,690 3,925 1,405 25,885 31,995
8,200 11,214 2,245 2,460 24,119 29,220
13,280 4,564 3,685 1,300 22,829 25,280
8,900 7,835 2,560 3,280 22,575 26,915
7,770 5,520 2,830 1,405 17,525 21,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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