AoeStats
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Black Forest

503759285Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 80m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
625
+20
🇺🇸 Persians · United States
522
+24
🇨🇴 Koreans · Colombia
758
-24
🇨🇳 Khmer · China
682
-21
Player eAPM Actions Feudal Castle Imperial Opening
60 4,784 14:51 25:22 41:48 ⛏ Fast Castle
21 1,646 16:14 26:12 38:38 ⛏ Fast Castle
20 1,572 14:35 25:07 38:17 ⛏ Fast Castle
17 1,378 17:42 30:23 41:24 ⚔ Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,875 85,278 16,220 4,115 139,488 147,350
57,545 38,918 36,380 4,400 137,243 139,838
43,380 49,707 29,810 4,840 127,737 146,545
43,430 24,031 24,410 3,125 94,996 120,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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