AoeStats
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Nomad

503758981Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
833
+14
🇫🇷 Teutons · France
831
+14
🇦🇷 Vietnamese · Argentina
810
+15
🇮🇹 Japanese · Italy
776
+17
🇨🇴 Khmer · Colombia
840
-17
🇨🇱 Cumans · Chile
826
-17
🇺🇸 Ethiopians · United States
766
-14
🇺🇸 Huns · United States
722
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 859 16:57 29:18 ⛏ Fish Boom
17 751 14:42 22:01 ⛏ Fish Boom FC
14 637 13:59 18:58 ⛏ Fish Boom FC
13 597 12:10 31:37 ⚔ Scout Rush
12 531 16:31 27:04 43:28 ⛏ Fish Boom
10 438 19:29 26:23 ⛏ Fish Boom FC
10 453 19:53 33:53 ⚔ Tower Rush
10 460 20:54 24:54 38:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,405 13,184 6,060 2,400 35,049 41,684
10,785 12,000 4,785 1,780 29,350 37,550
10,795 10,781 3,290 2,340 27,206 32,552
9,410 10,945 4,945 1,000 26,300 30,053
10,675 9,725 4,155 1,700 26,255 30,230
6,815 10,097 4,910 2,830 24,652 26,576
8,335 8,600 1,470 755 19,160 21,452
4,750 3,720 440 900 9,810 10,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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