AoeStats
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Nomad

503758935Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1095
+11
🇦🇷 Cumans · Argentina
1031
+14
🇺🇸 Saracens · United States
790
+24
🇨🇦 Tatars · Canada
1033
-19
🇵🇪 Burmese · Peru
1005
-18
🇮🇳 Dravidians · India
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,553 14:51 20:34 37:51 ⚔ Fish Boom into Scouts
29 1,247 16:05 33:52 ⚔ Fish Boom into Scouts into Archers
22 918 13:29 20:51 ⛏ Fish Boom FC
17 711 15:05 23:41 ⛏ Fish Boom FC
16 680 13:39 ⛏ Fish Boom
15 634 18:00 23:07 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,105 12,975 6,958 1,825 35,863 35,620
15,680 14,844 3,245 1,830 35,599 38,962
10,135 9,605 5,550 2,845 28,135 28,963
7,645 12,816 3,365 1,485 25,311 27,231
4,380 4,949 455 100 9,884 10,425
4,720 3,387 1,170 255 9,532 12,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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