AoeStats
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Arabia

503758800Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1168
+12
🇺🇸 Persians · United States
1132
+13
🇺🇸 Chinese · United States
919
+22
🇨🇱 Spanish · Chile
1083
-16
🇻🇳 Tatars · Vietnam
1062
-15
🇦🇺 Italians · Australia
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,639 10:09 22:05 37:41 ⚔ Scout Rush
36 1,887 10:24 23:22 38:13 ⚔ Archer Rush
30 1,534 11:41 15:20 34:45 ⛏ Fast Castle
24 1,236 10:54 20:21 37:29 ⚔ Scout Rush
23 1,210 9:42 20:52 36:41 ⛏ Fast Castle
19 965 12:16 17:16 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,475 25,150 13,040 4,890 61,555 66,728
23,590 14,365 15,710 3,520 57,185 61,569
22,040 16,240 5,795 1,600 45,675 50,264
18,320 11,037 9,735 2,925 42,017 45,837
15,000 14,567 7,880 2,620 40,067 45,922
10,395 11,633 6,295 2,175 30,498 37,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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