AoeStats
← KURU CAT

Nomad

503758561Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 37m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
886
+16
🇨🇱 Italians · Chile
862
+20
🇦🇷 Maya · Argentina
856
+17
921
-18
🇵🇪 Burgundians · Peru
901
-18
🇦🇺 Portuguese · Australia
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 872 17:09 25:24 ⚔ Fish Boom into Scouts into Galleys
21 783 14:01 23:20 ⚔ Fish Boom into Towers FC
20 751 14:53 22:18 33:59 ⛏ Fish Boom into Fire Galleys FC
17 648 16:10 24:19 ⛏ Fish Boom FC
17 628 18:25 29:31 36:06 ⛏ Fast Castle
16 586 16:47 22:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,020 15,508 3,705 1,100 32,333 38,741
11,995 10,570 6,610 1,585 30,760 33,195
7,625 9,540 3,515 1,490 22,170 23,223
7,010 8,156 1,655 1,865 18,686 22,564
6,325 5,277 1,820 2,050 15,472 19,046
5,375 5,146 1,400 1,465 13,386 13,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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