AoeStats
← dr.reyolmosleonardo

QS Arena

503757968Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 46m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
827
+11
🇧🇷 Tupi · Brazil
747
+14
🇨🇦 Britons · Canada
723
-13
🇨🇦 Franks · Canada
683
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,333 9:09 14:25 32:24 ⛏ Fast Castle
25 1,160 8:31 16:59 33:25 ⚔ FC into Archers
24 1,084 9:04 14:33 29:56 ⛏ Fast Castle
18 848 8:17 19:18 43:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,630 16,410 12,420 3,650 59,110 61,658
19,605 15,745 11,545 2,850 49,745 54,732
16,720 10,315 8,900 2,845 38,780 41,382
7,450 6,715 3,680 2,815 20,660 25,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.