AoeStats
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QS Arena

503757483Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 52m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1015
+10
🇲🇽 Bohemians · Mexico
963
+12
🇲🇽 Teutons · Mexico
905
+14
vs
🇺🇸 Persians · United States
890
-28
🇺🇸 Spanish · United States
869
-12
🇺🇸 Bohemians · United States
857
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,376 9:05 13:32 29:27 ⛏ Fast Castle
23 1,223 7:58 15:33 33:39 ⛏ Fast Castle
21 1,081 8:07 16:30 37:06 ⛏ Fast Castle
21 1,105 9:05 17:10 27:25 ⛏ Fast Castle
14 708 10:57 17:25 30:05 ⛏ Fast Castle
11 575 8:36 16:33 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,820 23,105 15,740 4,850 73,515 87,944
25,415 26,665 16,245 4,200 72,525 87,125
26,660 26,470 13,630 1,725 68,485 79,984
29,635 19,880 13,655 2,750 65,920 71,940
34,465 6,095 14,255 2,165 56,980 60,164
23,255 14,345 9,100 1,730 48,430 51,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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