AoeStats
← DELOS PERU

Black Forest

503757344Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 106m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
711
+19
🇵🇪 Mongols · Peru
711
+19
🇵🇪 Vikings · Peru
797
-20
749
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 3,136 13:29 23:06 46:39 ⛏ Fish Boom FC
26 2,734 14:08 23:41 54:17 ⚔ Archer Rush
25 2,672 13:42 29:46 72:27 ⚔ Scout Rush
20 2,150 15:07 30:14 50:36 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
51,170 50,056 33,185 4,800 139,211 147,450
40,185 47,436 21,190 4,750 113,561 127,390
37,265 38,030 17,855 5,210 98,360 114,996
19,640 35,365 27,230 4,850 87,085 132,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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