AoeStats
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QS Arena

503757057Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 51m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1078
+53
🇲🇽 Persians · Mexico
1033
+20
🇲🇽 Malay · Mexico
943
+24
vs
🇲🇽 Teutons · Mexico
1147
-22
🇲🇽 Cumans · Mexico
1134
-21
🇲🇽 Georgians · Mexico
1112
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 1,978 7:58 12:01 46:50 ⛏ Fast Castle
34 1,737 7:50 22:57 40:43 ⚔ M@A Rush
26 1,364 6:43 20:45 36:14
22 1,126 8:57 14:04 — ⛏ Fast Castle
17 863 10:15 14:02 42:18 ⛏ Fast Castle
9 469 8:19 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,090 24,365 8,500 1,970 65,925 79,041
20,350 7,365 9,940 2,080 39,735 43,235
16,000 11,775 8,350 1,600 37,725 43,552
10,705 14,855 5,370 1,960 32,890 37,611
8,355 5,180 1,725 975 16,235 17,199
1,700 975 100 250 3,025 4,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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