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503756731Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 12m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
638
+13
🇺🇸 Bulgarians · United States
628
+13
🇺🇸 Khmer · United States
612
+14
🇪🇸 Cumans · Spain
567
-13
🇧🇷 Japanese · Brazil
561
-13
🇧🇴 Huns · Bolivia
557
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 565
32 413 10:18 ⚔ Scout Rush
32 411 11:05
24 311 11:30
24 312 11:03 ⚔ Drush
10 123

Resources

Player Food Wood Gold Stone Spent Collected
2,525 870 255 0 3,650 3,535
2,135 1,010 50 0 3,195 3,538
2,200 775 0 0 2,975 3,926
1,690 1,045 0 0 2,735 2,929
1,450 830 0 100 2,380 2,630
550 200 50 0 800 1,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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