AoeStats
← Sonhero1

Yucatan

503756482Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 47m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1207
+13
🇵🇪 Franks · Peru
1203
+14
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1101
+18
🇺🇸 Vietnamese · United States
1164
-16
🇵🇪 Khmer · Peru
1148
-15
🇳🇱 Huns · Netherlands
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,178 9:57 14:54 42:49 ⚔ FC into Scouts
45 2,151 10:23 24:38 37:46 ⚔ Scout Rush
45 2,158 10:15 29:20 46:07
37 1,744 9:08 28:56 ⚔ Scout Rush
22 1,059 12:17 17:56 36:53 ⛏ Fast Castle
21 992 13:09 17:06 41:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,930 18,265 12,470 4,635 57,300 61,888
16,955 13,689 10,635 2,455 43,734 46,639
21,410 9,494 7,910 2,250 41,064 53,044
17,725 13,675 3,470 1,320 36,190 37,605
16,375 8,677 6,115 2,255 33,422 36,518
9,740 5,655 2,630 1,075 19,100 20,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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