AoeStats
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Arabia

503756411Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 93m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
796
+15
🇺🇸 Huns · United States
715
+22
🇲🇽 Huns · Mexico
813
-19
🇲🇽 Saracens · Mexico
718
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 3,318 10:06 41:12 62:07 ⚔ Scout Rush
34 3,206 10:25 27:29 37:01 ⚔ Archer Rush
22 2,042 10:02 23:02 42:42 ⚔ Scout Rush
17 1,544 13:56 30:40 56:14

Resources

Player Food Wood Gold Stone Spent Collected
36,575 33,984 25,045 6,115 101,719 165,887
37,370 18,366 22,725 750 79,211 115,713
28,310 19,397 16,080 3,550 67,337 72,949
32,010 22,062 8,350 1,625 64,047 65,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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