AoeStats
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Black Forest

503756334Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 58m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1108
+15
🇺🇸 Bengalis · United States
1081
+16
🇨🇳 Celts · China
1066
+17
🇺🇸 Britons · United States
1033
+18
🇲🇽 Spanish · Mexico
1127
-19
🇧🇷 Italians · Brazil
1082
-16
🇧🇷 Persians · Brazil
1079
-16
🇫🇷 Bulgarians · France
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,574 10:11 14:53 31:32 ⛏ Fast Castle
24 1,426 11:32 16:33 25:24 ⛏ Fast Castle
24 1,394 11:56 17:00 28:29 ⛏ Fast Castle
21 1,253 12:07 18:06 33:09 ⛏ Fish Boom FC
20 1,179 13:15 20:07 34:02 ⛏ Fast Castle
18 1,090 12:02 22:36 ⛏ Fish Boom FC
18 1,079 11:01 18:30 33:05 ⛏ Fish Boom FC
16 943 11:45 16:36 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,725 20,395 10,605 2,900 90,625 95,863
35,505 21,625 22,585 5,070 84,785 103,013
27,075 35,009 8,685 3,450 74,219 77,696
29,215 29,476 7,870 1,325 67,886 73,737
33,915 20,300 7,560 2,065 63,840 82,357
24,880 20,845 13,120 2,745 61,590 105,990
25,220 19,735 15,025 1,460 61,440 67,993
18,080 19,305 6,835 1,395 45,615 56,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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