AoeStats
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QS Arena

503756010Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 45m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
969
+10
🇦🇺 Poles · Australia
895
+13
🇨🇱 Byzantines · Chile
857
-13
🇲🇽 Goths · Mexico
820
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,065 9:07 13:14 23:59 ⛏ Fast Castle
22 1,019 8:42 16:41 31:18 ⛏ Fast Castle
20 902 9:33 13:33 26:01 ⛏ Fast Castle
20 898 7:58 13:45 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,620 24,125 12,780 1,600 64,125 83,570
28,785 11,900 18,310 2,695 61,690 70,036
28,475 10,250 8,725 2,250 49,700 59,952
17,445 10,235 7,390 2,250 37,320 44,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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