AoeStats
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Nomad

503755795Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 6m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1038
+40
🇲🇽 Persians · Mexico
1019
+14
🇲🇽 Italians · Mexico
924
+19
🇹🇼 Ethiopians · Taiwan
1014
-17
977
-15
🇹🇼 Teutons · Taiwan
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 245 ⛏ Fish Boom
34 222
26 169
22 140
9 59
1 6

Resources

Player Food Wood Gold Stone Spent Collected
550 725 50 100 1,425 698
300 950 50 100 1,400 692
550 575 50 100 1,275 541
500 475 0 100 1,075 366
250 475 50 100 875 56
0 275 0 100 375 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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