AoeStats
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Black Forest

503755784Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
705
+12
🇨🇴 Vietnamese · Colombia
703
+12
🇫🇷 Spanish · France
666
+14
🇵🇪 Italians · Peru
698
-16
🇵🇪 Persians · Peru
664
-15
🇵🇪 Byzantines · Peru
511
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,277 17:04 24:22 44:11
19 982 11:02 20:15 36:16 ⛏ Fast Castle
15 794 14:43 30:02 49:17
14 743 16:13
13 666 14:35 39:26 ⚔ Drush
8 392 17:38 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,930 15,116 16,155 3,000 58,201 71,213
18,045 15,753 10,145 1,825 45,768 48,961
15,455 16,179 7,930 3,280 42,844 54,661
11,305 10,613 2,475 1,980 26,373 29,230
4,795 4,856 150 320 10,121 10,829
4,415 4,115 130 765 9,425 12,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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