AoeStats
← //strype//

MegaRandom

503755697Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 73m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
1006
+15
🇨🇦 Koreans · Canada
994
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,015 11:55 18:36 37:09 ⛏ Fish Boom FC
24 1,765 11:57 22:34 40:25 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,735 54,585 21,240 6,140 111,700 117,944
29,730 33,330 15,725 2,250 81,035 102,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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