AoeStats
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Four Lakes

503755609Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 34m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1036
+11
🇲🇽 Franks · Mexico
1018
+11
🇲🇽 Ethiopians · Mexico
964
+14
🇺🇸 Muisca · United States
1086
-20
🇺🇸 Poles · United States
836
-9
🇺🇸 Mongols · United States
830
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,000 9:39 19:02 ⚔ Scouts into Fish Boom
35 1,200 10:18 24:01 ⚔ M@A Rush
31 1,066 10:18 28:23 ⚔ Archer Rush
24 838 12:10 20:56 ⛏ Fast Castle
20 681 10:04 21:35 ⚔ Archer Rush
12 406 11:39 19:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,570 8,755 5,550 200 26,075 30,070
8,785 6,970 2,775 855 19,385 20,034
6,940 7,332 1,530 550 16,352 17,924
6,960 5,490 1,180 1,400 15,030 15,679
7,340 4,745 1,815 850 14,750 15,401
4,945 4,176 2,010 280 11,411 11,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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