AoeStats
← SparMankus

Nomad

503755188Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 52m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1147
+19
🇺🇸 Teutons · United States
1103
+21
🇵🇪 Malians · Peru
1257
-22
🇵🇪 Inca · Peru
1166
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,413 12:48 16:53 36:13 ⛏ Fish Boom FC
31 1,647 15:31 23:07 39:42 ⛏ Fish Boom FC
28 1,448 12:33 16:33 47:24 ⛏ Fish Boom FC
18 961 12:47 22:03 35:58 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,635 19,480 9,750 4,250 54,115 62,248
18,150 18,535 13,575 2,450 52,710 64,261
23,120 10,330 9,465 3,550 46,465 53,394
21,960 11,250 9,300 3,565 46,075 59,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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