AoeStats
← 国产男子汉

Yucatan

503754881Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 65m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1234
+14
🇨🇱 Britons · Chile
1160
+18
🇦🇷 Huns · Argentina
1096
+21
🇺🇸 Chinese · United States
1080
+21
🇺🇸 Georgians · United States
1274
-22
🇺🇸 Vikings · United States
1274
-22
🇺🇸 Vietnamese · United States
1243
-39
🇺🇸 Franks · United States
1000
-33
Player eAPM Actions Feudal Castle Imperial Opening
48 3,119 11:32 14:17 43:17 ⛏ Fast Castle
43 2,827 10:40 15:10 29:06 ⛏ Fast Castle
42 2,736 10:42 18:34 36:16
37 2,416 8:33 20:43 42:31 ⚔ Scout Rush
19 1,212 10:49 15:14 31:35 ⛏ Fast Castle
18 1,160 9:58 15:46 31:59 ⛏ Fast Castle
16 1,067 10:42 15:40 35:42 ⛏ Fast Castle
16 1,070 9:43 21:30 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,525 25,185 21,605 9,555 96,870 112,494
39,930 26,845 21,340 4,420 92,535 100,758
23,545 43,662 21,230 2,300 90,737 103,086
39,320 28,318 12,610 6,200 86,448 101,014
21,920 22,275 27,400 1,700 73,295 106,801
20,755 7,428 9,200 4,400 41,783 46,790
13,410 16,292 7,225 4,300 41,227 47,063
15,240 6,552 10,865 850 33,507 37,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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