AoeStats
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QS Arena

503754773Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 73m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
728
+15
🇦🇷 Khmer · Argentina
724
+16
🇨🇴 Mongols · Colombia
777
-18
🇨🇴 Britons · Colombia
658
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,330 8:41 13:25 32:19 ⛏ Fast Castle
23 1,712 7:50 14:14 30:42 ⛏ Fast Castle
21 1,565 7:53 13:01 31:44 ⛏ Fast Castle
18 1,360 8:34 14:54 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,755 38,225 22,460 4,350 117,790 173,484
63,640 16,175 25,660 4,750 110,225 122,779
30,530 24,642 21,325 3,745 80,242 88,711
18,355 31,325 21,430 4,300 75,410 97,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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