AoeStats
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QS Arena

503754593Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 47m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
887
+16
🇧🇷 Spanish · Brazil
885
+16
🇲🇽 Bohemians · Mexico
883
+16
🇨🇦 Jurchens · Canada
913
-17
🇨🇦 Georgians · Canada
883
-16
🇨🇦 Persians · Canada
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,792 10:19 13:57 32:25 ⛏ Fast Castle
35 1,658 9:37 13:41 39:14 ⛏ Fast Castle
23 1,102 7:24 15:27 31:37 ⛏ Fast Castle
22 1,045 7:33 17:53 ⛏ Fast Castle
21 983 9:10 14:43 36:08 ⛏ Fast Castle
20 931 7:27 13:37 26:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,355 26,300 12,385 4,355 65,395 86,106
26,540 15,710 13,910 2,350 58,510 76,567
20,705 13,935 12,145 2,150 48,935 50,122
12,425 17,975 12,625 5,150 48,175 62,450
12,645 16,275 10,115 2,385 41,420 49,662
8,345 10,470 7,745 1,635 28,195 29,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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