AoeStats
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Black Forest

503754589Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 75m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
588
+15
🇺🇸 Japanese · United States
544
+17
🇨🇱 Mongols · Chile
586
-17
🇨🇱 Persians · Chile
531
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,137 12:26 16:35 32:17 ⛏ Fast Castle
17 1,275 10:12 16:13 34:20 ⛏ Fast Castle
11 838 9:48 23:39 37:45 ⚔ Scout Rush
11 813 16:15 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,350 39,523 18,040 3,335 98,248 130,369
31,635 24,790 20,570 2,655 79,650 86,756
17,590 14,845 12,835 3,045 48,315 56,546
16,705 15,054 10,815 2,400 44,974 46,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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