AoeStats
← Don Ramon

Team Islands

503754558Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 41m 17s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
730
+18
🇦🇷 Khmer · Argentina
649
+22
🇧🇷 Japanese · Brazil
788
-52
🇧🇷 Khmer · Brazil
778
-55
Player eAPM Actions Feudal Castle Imperial Opening
44 1,813 11:59 22:23 35:54 ⛏ Fish Boom into Fire Galleys FC
15 639 11:56 17:30 ⛏ Fish Boom into Galleys FC
13 529 15:02 29:16 ⚔ Fish Boom into Galleys into Skirms
12 505 16:55 24:51 31:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,395 12,265 5,500 2,100 30,260 35,117
6,650 8,660 4,575 100 19,985 22,541
9,705 7,760 1,265 105 18,835 23,516
5,510 7,340 1,740 200 14,790 17,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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