AoeStats
← Roushwant4227

Arabia

503754337Analyzed
2v2 RM · 5d ago on Sep 2, 2026· 21m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
995
+18
🇺🇸 Armenians · United States
987
+19
🇫🇷 Franks · France
1060
-19
🇨🇳 Italians · China
1039
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 982 9:39 ⚔ Scout Rush
25 527 10:27 20:25
20 422 10:11 ⚔ M@A into Skirms
16 350 9:43 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,550 2,383 835 0 7,768 8,208
3,980 3,175 320 200 7,675 8,948
4,370 2,736 350 0 7,456 8,024
2,300 1,623 280 5 4,208 5,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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