AoeStats
← Avispa Culona

QS Arena

503754169Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 52m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
775
+16
🇨🇱 Jurchens · Chile
734
+18
🇨🇱 Franks · Chile
733
+18
🇺🇸 Ethiopians · United States
928
-24
🇺🇸 Persians · United States
854
-21
🇺🇸 Wei · United States
560
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 2,103 9:44 18:45 34:54 ⚔ FC into Skirms
22 1,142 8:54 12:17 30:38 ⛏ Fast Castle
19 997 7:09 19:07 36:54 ⛏ Fast Castle
16 827 10:23 18:50 44:13 ⛏ Fast Castle
15 801 7:45 16:01 29:57 ⛏ Fast Castle
13 679 9:25 14:56 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,360 43,490 11,920 2,800 84,570 85,656
31,250 23,455 11,500 5,300 71,505 79,467
32,415 13,760 16,365 6,250 68,790 81,672
21,785 24,350 18,970 2,900 68,005 74,176
19,220 22,480 13,555 3,055 58,310 67,181
23,535 11,620 16,620 3,300 55,075 62,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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