AoeStats
← Juanes22

Nomad

503753828Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 32m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
749
+8
🇨🇴 Jurchens · Colombia
689
+11
🇨🇴 Maya · Colombia
648
+13
🇨🇴 Malians · Colombia
643
-14
🇲🇽 Turks · Mexico
536
-9
🇺🇸 Bengalis · United States
534
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 941 16:44 22:40 ⚔ Fish Boom into Archers into Fire Galleys
13 424 16:14 22:57 ⚔ Fish Boom into Scouts into Fire Galleys FC
12 394 15:18 27:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
11 346 17:15 29:36 ⚔ Fish Boom into Scouts
9 288 18:24 31:20 ⛏ Fish Boom FC
5 173 20:30 30:21 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,650 8,680 4,440 100 18,870 19,735
6,580 7,274 2,345 950 17,149 19,272
5,040 5,565 1,325 750 12,680 14,294
4,555 5,360 980 300 11,195 13,432
4,325 4,820 780 350 10,275 10,290
3,825 4,615 200 625 9,265 11,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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