AoeStats
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Four Lakes

503753779Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 46m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1136
+14
🇨🇳 Persians · China
1103
+15
🇨🇴 Italians · Colombia
1075
+17
🇺🇸 Japanese · United States
1028
+19
🇨🇱 Italians · Chile
1102
-17
🇻🇪 Hindustanis · Venezuela
1101
-17
🇨🇳 Persians · China
1083
-16
🇨🇳 Khmer · China
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,083 10:04 20:00 29:33 ⚔ Fish Boom into Scouts
31 1,447 10:20 17:09 27:29 ⚔ Fish Boom into Archers
30 1,408 10:53 15:15 31:49 ⛏ Fish Boom FC
27 1,279 10:11 14:44 28:32 ⛏ Fish Boom FC
24 1,114 11:31 22:08 32:26 ⛏ Fish Boom FC
23 1,068 10:25 20:57 33:07 ⚔ Archers into Fish Boom
16 743 10:18 18:12 34:36 ⛏ Fish Boom FC
10 445 10:28 21:03 36:38

Resources

Player Food Wood Gold Stone Spent Collected
26,550 15,058 17,515 2,900 62,023 70,847
24,765 13,815 14,270 2,335 55,185 63,756
18,415 22,850 11,020 1,940 54,225 64,995
12,905 20,121 14,350 2,185 49,561 56,364
12,795 16,016 8,065 2,520 39,396 45,692
13,655 13,433 8,405 2,930 38,423 44,247
8,825 11,438 6,405 1,505 28,173 31,709
7,580 5,205 2,275 960 16,020 18,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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