AoeStats
← mauriigon

Arabia

503753733Analyzed
1v1 RM · 3d ago on Sep 2, 2026· 31m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
942
+19
🇦🇷 Mapuche · Argentina
997
-19
Player eAPM Actions Feudal Castle Imperial Opening
mauriigon Mongols
45 1,452 7:21 23:04 ⚔ Scout Rush
Gesan Mapuche
36 1,157 11:18 22:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,060 5,820 2,100 100 18,080 19,560
4,750 4,329 1,450 300 10,829 11,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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