AoeStats
← Armaduraoxidada

Black Forest

503753670Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 74m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
687
+19
🇨🇦 Portuguese · Canada
673
+20
🇦🇷 Magyars · Argentina
796
-21
🇦🇷 Bohemians · Argentina
733
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,227 11:27 18:16 30:47 ⛏ Fast Castle
21 1,549 15:52 22:17 38:17 ⛏ Fast Castle
18 1,364 13:20 22:57 35:34 ⛏ Fast Castle
12 871 17:58 26:50 41:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,660 38,130 33,605 7,585 113,980 120,851
27,045 22,323 19,430 3,210 72,008 93,349
16,155 32,975 15,065 5,550 69,745 90,991
23,120 16,272 21,280 3,025 63,697 91,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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