AoeStats
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Black Forest

503753624Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 33m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
871
+13
🇨🇴 Slavs · Colombia
851
+14
🇨🇴 Britons · Colombia
843
+14
🇨🇴 Turks · Colombia
835
+14
🇺🇸 Britons · United States
834
-15
🇦🇷 Bohemians · Argentina
820
-15
🇨🇱 Aztecs · Chile
808
-14
🇲🇽 Inca · Mexico
738
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,012 13:47 27:11
27 924 12:46 24:32 ⚔ Fish Boom into Scouts
25 832 10:55 24:44 ⚔ Fish Boom into Archers
21 709 11:19 22:08 ⚔ FC into Archers
19 646 14:52
12 401 14:34 18:32 ⛏ Fast Castle
12 409 12:08 24:39 ⚔ M@A Rush
11 362 15:50 23:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,875 6,266 2,045 225 17,411 18,579
5,625 7,385 2,580 1,675 17,265 19,987
7,105 5,764 1,020 230 14,119 15,441
7,270 4,272 1,435 750 13,727 17,272
6,420 3,250 1,825 665 12,160 15,555
5,755 4,209 1,865 230 12,059 14,096
5,025 5,332 775 905 12,037 15,739
3,200 3,032 80 275 6,587 9,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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