AoeStats
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Black Forest

503753348Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 4m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
556
+19
🇺🇸 Persians · United States
514
+21
🇨🇱 Turks · Chile
445
+24
🇲🇽 Romans · Mexico
699
-24
🇧🇷 Poles · Brazil
595
-20
🇺🇸 Wei · United States
579
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 159
29 138
16 78
13 63
13 61
9 42

Resources

Player Food Wood Gold Stone Spent Collected
700 51 50 0 801 806
650 125 0 0 775 569
550 125 0 0 675 479
350 152 0 0 502 547
250 232 0 0 482 376
150 148 0 0 298 368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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