AoeStats
← Sir Raze

Arabia

503753291Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 72m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
776
+15
🇺🇸 Mapuche · United States
718
+18
🇨🇦 Tupi · Canada
762
-17
🇲🇽 Lithuanians · Mexico
757
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,458 10:59 18:29 38:25 ⛏ Fast Castle
21 1,558 10:32 19:12 38:05 ⛏ Fast Castle
19 1,395 11:46 22:44 39:51
15 1,113 12:13 25:22 65:45

Resources

Player Food Wood Gold Stone Spent Collected
28,675 15,233 11,550 2,935 58,393 88,209
22,670 20,244 10,405 3,225 56,544 59,955
22,160 16,655 10,210 3,865 52,890 80,171
15,520 18,907 10,540 3,575 48,542 53,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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