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Four Lakes

503752929Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 86m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1149
+5
🇺🇸 Berbers · United States
1038
+8
🇺🇸 Spanish · United States
1008
+9
🇺🇸 Poles · United States
871
+15
🇺🇸 Khitans · United States
1020
-16
🇺🇸 Khmer · United States
920
-12
🇺🇸 Italians · United States
841
-9
🇺🇸 Mongols · United States
652
-4
Player eAPM Actions Feudal Castle Imperial Opening
45 3,862 15:39 20:33 30:35 ⚔ Fish Boom into Scouts
45 3,912 10:21 18:19 36:29 ⛏ Fish Boom FC
25 2,193 14:09 19:33 39:50 ⛏ Fish Boom FC
23 2,010 11:33 23:13 41:38 ⚔ Fish Boom into Scouts
20 1,744 10:39 24:52 41:57 ⚔ Drush into Archers
20 1,726 11:26 25:10 46:26 ⚔ M@A into Towers into Skirms
16 1,421 11:05 44:58 ⚔ M@A into Archers
14 1,184 12:54 24:21 43:58 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
62,410 47,685 25,510 5,780 141,385 160,565
54,520 51,150 15,180 2,435 123,285 127,788
46,560 36,510 21,885 4,025 108,980 111,894
61,520 18,620 21,125 2,675 103,940 103,569
32,300 31,477 22,945 8,290 95,012 128,630
35,325 20,355 31,360 3,640 90,680 98,932
44,530 16,465 18,575 2,645 82,215 105,897
19,970 20,401 5,600 4,015 49,986 50,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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