AoeStats
← sonicwest

Yucatan

503752846Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
891
+15
🇺🇸 Mongols · United States
888
+15
🇨🇴 Malians · Colombia
885
-16
🇨🇦 Lithuanians · Canada
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,731 9:10 19:42 35:31 ⚔ Scout Rush
35 1,691 9:28 18:52 36:29 ⚔ Scout Rush
18 875 11:56 22:47 35:43 ⚔ Scout Rush
12 577 11:13 17:53 33:14

Resources

Player Food Wood Gold Stone Spent Collected
25,520 18,210 10,970 3,020 57,720 64,998
29,080 14,480 10,475 1,500 55,535 60,725
21,705 11,505 10,945 2,745 46,900 54,381
17,240 11,564 8,535 1,400 38,739 45,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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