AoeStats
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Black Forest

503752802Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 61m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1045
+12
🇹🇼 Turks · Taiwan
1026
+13
🇹🇼 Romans · Taiwan
938
+17
vs
🇺🇸 Aztecs · United States
1046
-18
🇺🇸 Bulgarians · United States
1014
-17
🇺🇸 Khmer · United States
835
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,739 18:41 24:17 32:51 ⛏ Fish Boom FC
33 2,049 11:24 19:27 29:31 ⛏ Fast Castle
31 1,917 15:56 32:09 41:44 ⛏ Fast Castle
23 1,387 13:06 23:26 43:09 ⛏ Fish Boom FC
22 1,369 13:27 22:37 38:19 ⛏ Fast Castle
19 1,173 19:00 26:44 40:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,370 18,598 16,045 6,035 82,048 97,294
31,160 23,922 21,245 3,565 79,892 91,149
23,140 26,145 13,825 2,375 65,485 68,824
24,850 17,228 10,780 5,020 57,878 69,730
17,475 15,611 9,925 2,455 45,466 57,229
15,055 8,926 9,660 2,105 35,746 49,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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