AoeStats
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Coastal Forest

503752297Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 28m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1243
+14
🇵🇪 Khitans · Peru
1148
+18
🇺🇸 Franks · United States
1237
-18
🇦🇺 Mongols · Australia
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,726 9:01 21:25
36 1,017 8:46 20:11 ⚔ Scout Rush
20 567 10:24 20:34 ⚔ Scout Rush
16 438 13:23 20:26 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,870 4,885 2,090 0 13,845 14,750
8,250 3,830 1,635 100 13,815 14,921
5,705 4,846 1,115 200 11,866 12,323
5,360 4,448 765 100 10,673 12,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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