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503752102Analyzed
4v4 RM · 4d ago on Sep 2, 2026· 58m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1058
+17
🇨🇳 Persians · China
1048
+17
🇹🇼 Georgians · Taiwan
1008
+19
🇦🇺 Tatars · Australia
1005
+19
🇺🇸 Ethiopians · United States
1124
-20
🇺🇸 Spanish · United States
1090
-19
🇺🇸 Burgundians · United States
1078
-18
🇺🇸 Armenians · United States
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kicka Burgundians
37 2,179 11:03 15:45 40:00 ⛏ Fast Castle
雅硬雅重 Persians
31 1,799 10:49 14:55 33:44 ⛏ Fast Castle
28 1,634 10:28 14:46 31:59 ⛏ Fast Castle
Vtinglove Portuguese
24 1,391 13:37 17:58 33:53 ⛏ Fast Castle
nisserman Spanish
19 1,102 12:12 16:41 32:27 ⛏ Fast Castle
黑Gedan Georgians
16 934 10:05 19:56 42:46 ⚔ FC into Archers
RLodbrok Armenians
12 710 11:04 25:37 ⚔ M@A Rush
walzy31 Ethiopians
11 628 11:35 21:38 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,440 23,860 19,070 2,605 77,975 91,787
30,930 15,065 16,060 5,600 67,655 88,866
27,925 14,970 12,880 2,350 58,125 63,228
13,500 22,495 13,990 4,765 54,750 74,559
24,960 9,845 9,580 2,380 46,765 52,126
20,095 15,535 5,065 775 41,470 43,538
17,370 9,578 9,570 2,495 39,013 46,880
10,385 8,245 7,115 955 26,700 29,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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