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503751348Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 61m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
998
+15
🇮🇳 Byzantines · India
967
+16
🇻🇳 Poles · Vietnam
992
-16
🇻🇳 Huns · Vietnam
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,729 10:20 16:56 31:45 ⛏ Fast Castle
23 1,436 11:03 18:15 31:17 ⛏ Fast Castle
23 1,437 11:01 16:06 32:07 ⛏ Fast Castle
21 1,277 10:28 17:12 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,180 23,605 15,475 4,400 95,660 110,824
39,655 19,120 24,785 4,690 88,250 98,684
23,075 33,375 12,395 3,785 72,630 83,113
28,085 16,850 14,930 1,725 61,590 74,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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