AoeStats
← Alejandro Toledo

Arabia

503751332Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
701
+14
🇵🇪 Khmer · Peru
691
+15
🇨🇱 Portuguese · Chile
785
-22
🇳🇿 Cumans · New Zealand
547
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,422 8:58 19:37 35:25 ⛏ Fast Castle
45 2,029 11:13 24:15 ⛏ Fast Castle
25 1,143 10:36 20:43 38:13 ⛏ Fast Castle
23 1,011 11:34 22:56 35:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,380 11,479 9,115 1,400 39,374 44,013
6,215 21,575 2,805 2,050 32,645 33,602
11,745 7,545 4,010 2,035 25,335 27,580
9,070 7,492 2,515 950 20,027 21,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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