AoeStats
← Avispa Culona

Arabia

503751229Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 24m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
807
+14
🇨🇱 Magyars · Chile
762
+16
🇨🇱 Bulgarians · Chile
747
+17
🇨🇱 Mongols · Chile
792
-17
🇨🇱 Jurchens · Chile
749
-15
🇨🇱 Franks · Chile
748
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,058 10:48 ⚔ Scout Rush
38 931 12:06
28 673 10:12 20:56 ⚔ Scout Rush
22 522 12:50
14 338 12:37 20:04 ⛏ Fast Castle
13 319 11:58 18:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,765 2,755 250 350 8,120 8,652
3,925 3,210 515 125 7,775 10,354
4,320 3,032 350 30 7,732 9,787
3,275 3,467 850 0 7,592 9,333
4,120 2,328 510 125 7,083 9,155
4,125 2,505 250 100 6,980 7,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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