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Coastal Forest

503751217Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 69m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1068
+12
🇦🇷 Cumans · Argentina
1048
+13
🇦🇷 Georgians · Argentina
969
+16
🇦🇷 Teutons · Argentina
906
+19
🇸🇮 Burgundians · Slovenia
1016
-17
🇨🇴 Franks · Colombia
970
-15
🇺🇸 Goths · United States
966
-15
🇮🇳 Celts · India
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,278 11:53 19:08 37:48 ⛏ Fast Castle
34 2,345 10:37 24:48 40:06 ⚔ Archer Rush
25 1,719 11:36 28:42 49:11 ⚔ Skirmisher Rush
21 1,466 11:10 19:17 29:46 ⛏ Fast Castle
21 1,486 12:54 24:21 50:29 ⚔ Fish Boom into Skirms
18 1,226 13:01 20:07 36:44 ⛏ Fish Boom FC
14 985 14:24 20:38 41:59 ⛏ Fast Castle
12 832 10:41 16:12 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,670 34,545 20,285 3,915 103,415 107,501
40,495 17,545 20,245 4,950 83,235 103,533
35,205 26,217 14,440 1,700 77,562 82,622
24,090 26,780 13,825 3,970 68,665 83,141
30,355 15,135 14,140 3,095 62,725 88,884
29,470 18,282 11,125 2,800 61,677 73,013
18,550 16,555 10,150 3,600 48,855 52,003
27,420 7,770 10,805 1,500 47,495 60,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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