AoeStats
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QS Arena

503751065Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
936
+3
🇨🇴 Khmer · Colombia
890
+4
🇦🇷 Goths · Argentina
888
+4
🇭🇰 Teutons · Hong Kong SAR China
763
+8
🇲🇽 Ethiopians · Mexico
810
-13
🇹🇷 Britons · Türkiye
568
-5
🇨🇳 Huns · China
487
-3
🇩🇪 Turks · Germany
404
-2
Player eAPM Actions Feudal Castle Imperial Opening
27 1,266 7:54 13:09 24:35 ⛏ Fast Castle
21 999 9:10 13:31 37:36 ⛏ Fast Castle
20 941 9:10 16:08 35:47 ⛏ Fast Castle
17 781 7:56 14:31 27:35 ⛏ Fast Castle
15 727 10:08 16:34 31:10 ⛏ Fast Castle
14 641 7:46 11:54 35:31 ⛏ Fast Castle
14 676 9:40 16:20 35:12 ⛏ Fast Castle
9 444 12:42 18:52 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,710 10,880 13,220 1,600 58,410 64,887
18,545 17,975 15,510 2,250 54,280 76,232
19,775 16,855 6,215 2,150 44,995 65,210
20,765 9,705 10,635 1,800 42,905 46,296
22,050 8,255 8,525 1,600 40,430 53,139
20,480 9,005 7,440 2,150 39,075 45,336
8,675 10,700 7,025 2,100 28,500 33,149
6,955 7,505 3,770 950 19,180 19,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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