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Coastal Forest

503751022Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mapuche · Argentina
1055
+10
🇦🇷 Mongols · Argentina
1051
+10
1044
+11
🇦🇷 Ethiopians · Argentina
1011
+12
🇲🇽 Armenians · Mexico
960
-12
🇨🇳 Khitans · China
938
-11
🇨🇦 Poles · Canada
902
-10
🇵🇪 Malay · Peru
883
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,385 9:21 25:07 43:54 ⚔ Archer Rush
33 1,454 10:56 21:07 38:12 ⚔ Scout Rush
30 1,339 12:39 16:54 ⛏ Fast Castle
25 1,105 11:39 23:12 39:19 ⚔ Scout Rush
24 1,037 13:35 20:02 31:40
20 881 16:30 21:37 33:11 ⛏ Fish Boom FC
17 728 11:09 24:05 39:18 ⚔ Archer Rush
8 361 12:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,450 15,372 7,795 1,700 38,317 47,781
19,325 11,594 3,500 3,020 37,439 40,000
12,380 14,535 3,930 2,240 33,085 47,808
16,115 7,698 8,010 300 32,123 35,129
19,885 8,937 3,045 250 32,117 42,864
13,550 8,081 3,150 1,050 25,831 27,270
7,975 4,969 3,795 30 16,769 22,055
1,295 835 185 0 2,315 2,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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