AoeStats
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Arabia

503750857Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 39m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
569
+17
🇨🇱 Persians · Chile
512
+19
🇺🇸 Spanish · United States
607
-19
🇺🇸 Italians · United States
561
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,023 12:54 17:58 39:25 ⛏ Fast Castle
23 910 10:01 25:03 ⚔ Scout Rush
17 658 10:25 18:59 35:47 ⛏ Fast Castle
9 361 14:04 21:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,505 9,690 2,475 1,175 22,845 25,391
8,680 7,435 2,450 1,895 20,460 25,965
9,735 6,855 2,090 1,630 20,310 23,318
4,055 4,320 270 125 8,770 10,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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