AoeStats
← Baruchiev

Nomad

503750728Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1066
+15
🇲🇽 Byzantines · Mexico
1056
+16
vs
🇫🇷 Bengalis · France
1060
-16
🇨🇳 Koreans · China
1043
-44
Player eAPM Actions Feudal Castle Imperial Opening
35 1,502 13:34 23:11 36:25 ⚔ Fish Boom into Galleys FC into Archers
23 961 14:47 27:49 — ⚔ Fish Boom into Towers
13 543 12:39 18:15 — ⛏ Fish Boom FC
9 393 24:47 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
15,550 15,642 7,365 2,450 41,007 43,220
9,920 11,901 2,115 1,575 25,511 26,905
9,690 7,875 3,940 1,600 23,105 25,391
2,855 3,906 305 205 7,271 6,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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