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Coastal Forest

503750190Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 35m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1111
+10
🇺🇸 Maya · United States
1051
+13
🇭🇰 Portuguese · Hong Kong SAR China
1021
+14
🇧🇷 Georgians · Brazil
1012
+15
🇨🇱 Bulgarians · Chile
1055
-16
🇨🇱 Khmer · Chile
983
-13
🇲🇽 Magyars · Mexico
966
-12
🇻🇪 Maya · Venezuela
935
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,740 10:06 23:27 ⚔ M@A into Scouts
33 1,187 8:53 20:41 35:26 ⚔ Archer Rush
31 1,099 10:55 22:52 ⚔ Scouts into Fish Boom
27 966 10:32 23:58 ⛏ Fast Castle
24 853 12:30 ⚔ M@A into Archers into Skirms
22 800 13:17 18:19 27:57 ⛏ Fish Boom FC
17 597 12:11 16:39 25:42 ⛏ Fast Castle
15 544 10:20 25:00 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,955 11,543 3,885 1,565 29,948 34,727
11,935 5,935 5,325 655 23,850 25,268
7,750 5,410 5,465 2,800 21,425 27,998
8,475 6,570 4,350 205 19,600 21,739
8,435 5,790 1,810 750 16,785 18,442
5,520 5,145 3,170 650 14,485 17,876
8,285 3,944 960 850 14,039 15,959
5,275 5,105 1,645 125 12,150 13,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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