AoeStats
← Jorge el culiao

QS Arena

503750006Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 64m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1040
+14
🇦🇷 Romans · Argentina
1014
+15
🇦🇷 Chinese · Argentina
946
+19
🇦🇷 Gurjaras · Argentina
1099
-20
🇨🇱 Italians · Chile
997
-16
🇨🇱 Persians · Chile
913
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,312 9:17 13:13 42:23 ⛏ Fast Castle
34 2,224 9:26 14:29 36:13 ⛏ Fast Castle
29 1,849 8:26 19:07 37:33 ⛏ Fast Castle
28 1,810 11:19 16:18 29:23 ⛏ Fast Castle
22 1,439 7:15 13:53 34:15 ⛏ Fast Castle
7 422 9:54 18:13 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,800 16,690 14,935 1,800 71,225 92,035
14,735 32,895 18,925 1,615 68,170 86,593
20,065 16,320 8,460 3,000 47,845 49,306
15,235 12,000 11,295 3,365 41,895 45,497
19,395 5,810 11,555 3,450 40,210 42,655
3,400 5,165 1,120 1,010 10,695 11,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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