AoeStats
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Four Lakes

503749900Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
792
+14
🇲🇽 Portuguese · Mexico
783
+15
🇺🇸 Japanese · United States
764
+15
🇺🇸 Huns · United States
715
+18
🇺🇸 Wei · United States
881
-21
🇨🇦 Chinese · Canada
728
-14
🇺🇸 Vikings · United States
724
-14
🇨🇦 Spanish · Canada
682
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 866 12:13 26:07 39:45 ⛏ Fish Boom into Galleys FC
18 846 13:20 21:44 30:02 ⛏ Fish Boom FC into Fast Imp
18 850 10:04 26:01 ⛏ Fish Boom FC
17 799 10:56 16:46 33:14 ⛏ Fast Castle
15 723 10:12 31:47 39:03 ⛏ Fast Castle
15 709 14:55 26:35 33:59 ⛏ Fish Boom FC
13 613 14:14 18:48 32:13 ⛏ Fish Boom FC
12 583 11:23 17:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 20,805 9,210 2,635 54,510 61,978
17,110 17,695 10,160 1,600 46,565 58,175
16,735 13,025 6,190 4,960 40,910 48,493
12,285 16,015 9,155 1,080 38,535 44,473
14,335 15,420 4,870 2,285 36,910 48,070
15,555 12,185 5,840 2,370 35,950 42,327
8,200 9,610 4,610 1,640 24,060 31,046
4,905 9,240 430 200 14,775 17,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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